Pygame Steve
# -*- coding: utf-8 -*-
import pygame
from pygame import K_ESCAPE
pygame.init()
window = pygame.display.set_mode((400, 400))
pygame.display.set_caption("Figura Steve con pygame")
window.fill(color=(0, 0, 25))
#cuerpo
pygame.draw.polygon(window, (255, 128, 64), [(110, 50), (190, 50), (190, 130), (230, 130), (230, 250), (190, 250), (190, 330), (110, 330), (110, 250), (70, 250), (70, 130), (110, 130), (110, 50)], 0)
#cara
pygame.draw.polygon(window, (128, 64, 0), [(110, 50), (190, 50), (190, 80), (180, 80), (180, 70), (120, 70), (120, 80), (110, 80), (110, 50)], 0)
pygame.draw.polygon(window, (255, 255, 255), [(120,90), (130, 90), (130, 100), (120, 100), (120,90)],0)
pygame.draw.polygon(window, (128, 0, 128), [(130, 90), (140, 90), (140, 100), (130, 100), (130, 90)], 0)
pygame.draw.polygon(window, (128, 0, 128), [(160, 90), (170, 90), (170, 100), (160, 100), (160, 90)], 0)
pygame.draw.polygon(window, (255, 255, 255), [(170, 90), (180, 90), (180, 100), (170, 100), (170, 90)], 0)
pygame.draw.polygon(window, (128, 0, 0), [(140, 100), (160, 100), (160, 110), (140, 110), (140, 100)], 0)
pygame.draw.polygon(window, (128, 0, 0), [(130, 110),(170, 110), (170, 120), (130, 120)], 0)
#playera
pygame.draw.polygon(window, (0, 0, 255), [(70, 130), (130, 130), (130, 140), (140, 140), (140, 150), (160, 150), (160, 140), (170, 140), (170, 130), (230, 130), (230, 170), (190, 170), (190, 250), (180, 250), (180, 240), (170, 240), (170, 230), (110, 230), (110, 170), (70, 170), (70, 130)], 0)
#pantalones
pygame.draw.polygon(window, (128, 0, 128), [(110, 230), (150, 230), (150, 310), (110, 310), (110, 230)], 0)
pygame.draw.polygon(window, (128, 0, 128), [(150, 230), (170, 230), (170, 240), (180, 240), (180, 250), (190, 250), (190, 310), (150, 310),(150, 230)], 0)
#zapatos
pygame.draw.polygon(window, (192, 192, 192), [(110, 310), (150, 310), (150, 330), (110, 330), (110, 310)], 0)
pygame.draw.polygon(window, (192, 192, 192), [(150, 310), (190, 310), (190, 330), (150, 330), (150, 310)], 0)
pygame.display.update()
# para poder terminar el evento o programa
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
exit()
keyboard = pygame.key.get_pressed()
if keyboard[K_ESCAPE]:
exit()
import pygame
from pygame import K_ESCAPE
pygame.init()
window = pygame.display.set_mode((400, 400))
pygame.display.set_caption("Figura Steve con pygame")
window.fill(color=(0, 0, 25))
#cuerpo
pygame.draw.polygon(window, (255, 128, 64), [(110, 50), (190, 50), (190, 130), (230, 130), (230, 250), (190, 250), (190, 330), (110, 330), (110, 250), (70, 250), (70, 130), (110, 130), (110, 50)], 0)
#cara
pygame.draw.polygon(window, (128, 64, 0), [(110, 50), (190, 50), (190, 80), (180, 80), (180, 70), (120, 70), (120, 80), (110, 80), (110, 50)], 0)
pygame.draw.polygon(window, (255, 255, 255), [(120,90), (130, 90), (130, 100), (120, 100), (120,90)],0)
pygame.draw.polygon(window, (128, 0, 128), [(130, 90), (140, 90), (140, 100), (130, 100), (130, 90)], 0)
pygame.draw.polygon(window, (128, 0, 128), [(160, 90), (170, 90), (170, 100), (160, 100), (160, 90)], 0)
pygame.draw.polygon(window, (255, 255, 255), [(170, 90), (180, 90), (180, 100), (170, 100), (170, 90)], 0)
pygame.draw.polygon(window, (128, 0, 0), [(140, 100), (160, 100), (160, 110), (140, 110), (140, 100)], 0)
pygame.draw.polygon(window, (128, 0, 0), [(130, 110),(170, 110), (170, 120), (130, 120)], 0)
#playera
pygame.draw.polygon(window, (0, 0, 255), [(70, 130), (130, 130), (130, 140), (140, 140), (140, 150), (160, 150), (160, 140), (170, 140), (170, 130), (230, 130), (230, 170), (190, 170), (190, 250), (180, 250), (180, 240), (170, 240), (170, 230), (110, 230), (110, 170), (70, 170), (70, 130)], 0)
#pantalones
pygame.draw.polygon(window, (128, 0, 128), [(110, 230), (150, 230), (150, 310), (110, 310), (110, 230)], 0)
pygame.draw.polygon(window, (128, 0, 128), [(150, 230), (170, 230), (170, 240), (180, 240), (180, 250), (190, 250), (190, 310), (150, 310),(150, 230)], 0)
#zapatos
pygame.draw.polygon(window, (192, 192, 192), [(110, 310), (150, 310), (150, 330), (110, 330), (110, 310)], 0)
pygame.draw.polygon(window, (192, 192, 192), [(150, 310), (190, 310), (190, 330), (150, 330), (150, 310)], 0)
pygame.display.update()
# para poder terminar el evento o programa
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
exit()
keyboard = pygame.key.get_pressed()
if keyboard[K_ESCAPE]:
exit()
Comentarios
Publicar un comentario